There is a saying: “If you blind your enemy even for a second, you win the battle.” Flashes have been a great utility in every shooter. In Valorant , this ability is limited to certain agents, usually Initiators and Duelists. Flashes and blinds help players push certain areas, get away from sticky positions, and catch enemies off-gu
Hardcore Gamer was at Call of Duty XP in Inglewood all week long, immersing ourselves in everything Call of Duty. We’ve already posted our hands-on impressions of Infinite Warfare and a myriad of news, but now it’s time to delve deep into the inner-workings of this year’s releases. After talking with Infinity Ward about Infinite Warfare’s multiplayer and Lee Ross about Zombies in Spaceland , we sat down for an extended roundtable with Raven Software Studio Director, David Pellas, to learn about the process of remastering Call of Duty: Modern Warfare. The session ended up being refreshingly candid and brought forth multiple revelations about the development of the title.
[David Pellas] It was always the intention. So what happened when were first started this project, we had to establish the visual bar we were going to hit for this remaster. The team did really did deep dive and figured out what we wanted to do and we were able to achieve that high bar and we started on the next maps. We quickly realized that we didn’t have enough time to do all 16 maps to that visual quality bar in the time that we had left in order to ship day and date with Infinite Warfare. So we worked with our partners at Activision, and we determined that we felt really confident that we could get the 10 maps done and get the bar that we wanted in that time frame. We decided that that is what we were going to focus on, but we had always planned on shipping the additional maps, but the timing just wasn’t right for it.
While I feel Modern Warfare deserves some rightful attention away from simply existing alongside new ideas, I’m in no way surprised to see Activision use a beloved classic as incentive to invest in Infinite Warfare’s dubiously-titled Legacy Edition . It’s a smart-move, unquestionably — and one that I suspect a large majority will be gritting their teeth over — but in itself, it will determine just how far this newfound remastering business goes. In the end, much like everything else with a price-tag attached, it’s down to the consumer as to how far this model succeeds. And while I’m not flat-out defending Activision’s cleverly sneaky demand of the green in my wallet, if we’re talking personal affections, I just want a chance to experience something I feel has sadly gone astray in recent iterations: sniper maps. Those more-open, stealthily-prone maps like Modern Warfare’s Overgrown or 2’s Derail/Wasteland that, while don’t punish run-and-gunners, greatly benefit those who approach such maps with a bit more care.
I agree that that’s classic, however, when we popped that in there it did not look good. It really looked dated and it didn’t feel like it belonged in this modern space with this game, especially with all the other improvements we made along the way. So we figured out what the timing was for the ADS and decided we could not deviated from that in our limits. Then we created the animation that moves up and it feels more natural because you connected to your weapon a little bit more and at the last minute if you noticed it, it still pops. We felt that that was an important part, but we ended up doing more of an animation into that. So those are just a couple of different ways we took that.
Valorant is known for being considerably accessible for gamers who are hard of hearing. The game relies more on visual cues and less on auditory cues. Additionally, the game’s minimum requirements are on the lower side, thanks to which more players can play it without facing many FPS game weapons drops. While it likely won’t give the same experience as consoles or PC, Valorant’s upcoming mobile version will make the game much more accessi
Whether we wanted it to or not, Modern Warfare Remastered’s position as an add-on rather than a stand-alone experience is but one small symptom of the very business we, as fans, call video games…and others may prefer to call…opportunity. This isn’t an attack on Activision or its fans, but rather an affirmed noting that whatever happens come the end of this year — when the consumer-base has not one, but two [technically] new titles to play — will ultimately play a critical role in further shaping this “beloved” shooter’s fate in the coming years. It’s a role Infinite Warfare may not want to have weighing on its shoulders, but truth be told, it’s one of the most interesting and heated developments this series has taken for quite some time. The power is indeed, this time, in the consumer’s hands.
Sledgehammer Games and Raven Software kicked off the month of October with a brand-new update for both Warzone and Modern Warfare 3 , bringing a handful of bug fixes and balance adjustments to the popular first-person shooters. While the latest Warzone update did see the Crossbow from Modern Warfare 2 receive an impressive buff, with an increase in bolt velocity and a decrease in gravity influence, it was Modern Warfare 3 that saw a huge number of weapons once again become viable options within the game’s multiplayer mo
