And it’s hard on gamers to just not buy games that use microtransactions; some of our most beloved series are heading down this path and whether or not the content is worth the extra money is an individual decision. Counting on big-name distributors not to do whatever they can to make money doesn’t leave a whole lot of room for hope, but, short of boycotting popular series and supporting games that do it right, there’s little gamers can do to stop the waves of cha
I don’t have many vivid memories of things I saw on my Facebook news feed, but this is one of them. I’m scrolling past updates from my friends who play League of Legends, and one post was about how a new champion added was so good. One of their friends commented “Is he worth?” to which my friend responded “So worth.”
Let’s address the rumor first: It was reported by the Daily Dot and others earlier this month that ESL, one of the largest eSports organizations, might be partnering with Twitch and fantasy eSports website Vulcun to create a tournament on par with League of Legends League Championship Seri
Now, let’s not get carried away. Making money is a company’s goal, and there’s nothing wrong with that. The issue is, this benefits the company at the expense of the player. Consider this: what’s to stop Plants vs. Zombies 2 from perpetually releasing new plants while balancing the zombies and expansions in a way that necessitates their purchase, as they already have? This turns the game into an infinite cash-cow that will likely make more money than if they charged a $60 flat fee by grinding it out of players who want a full gaming experience.
The one company that could make a significant impact on all of this is of course, Valve, the game’s developer. But unlike Dota 2 , Valve has chosen to let other groups organize most of the marquee CS:GO tournaments, at least so far. If Valve were to weigh in on the matter, it would likely go a long way towards sorting out the current m
Many free-to-play games have in-game currency that can be purchased with real money, giving those who are willing to shell out actual money a reward. That’s all well and good, but many gamers feel it sets the stage for unbalanced play, as people willing to spend real cash may get better weapons or more play time to level
Nintendo, on the other hand, finds the free-to-play model frustrating. Nintendo’s president Satoru Iwata, in a Q&A with investors , said, “As with games that are free-to-play, or ‘free-to-start’ as we like to call it, there is a tendency within the entertainment industry to make gaming as easy as possible to start playing.” Because Nintendo uses an integrated hardware-software model, unlike many companies, they require a hardware purchase before their games are playable, making the free-to-play model unrealistic unless they completely overhaul their current strat
One of the most well known entertainment franchises of all time wasn’t shy about appearing on the Game Boy countless times during its lifespan. Kicking off moba Game walkthrough Boy’s launch with Super Mario Land proved to be a fruitful move by Nintendo, but it’s the sequel to that launch title that managed to earn a spot on our l
Blizzard dropped the ban hammer this past week on four different players for “win trading,” including two well-known professional players. All four players are now disqualified from the World Championship, and the two pros have apparently had their entire Hearthstone account shutdown as w
Other developers try downloadable content. To combat profit loss from piracy, developers continue to work on a game after its release and provide extra content to those who are willing to pay. You can pay $60 upfront for a game and continue to pay later if you want more. Unfortunately, this draws a fair amount of criticism, especially when games started coming out with day-one DLC—if the content was ready at the time of release, gamers asked, why not just include it in the game? Further, what was to stop developers from holding back content gamers wanted so they could ask for more money later on? Out of this has come a new trend of free-to-play games, which on the surface seems greats, but whose implementation is proving aggravating and even alienating for gamers and developers al
World of Warcraft has been out for 12 years and counting and over that time, Blizzard has produced a massive amount of lore and history to serve as the backstory for player adventures. Trivial Pursuit: World of Warcraft features 600 questions, some of which will put even the most experienced adventurer to the test. The board is a custom Blizzard-approved design and players will take control of adorable Baby Murloc movers as they progress through the game. Categories to choose from include Geography, Player Characters, Lore, Loot, Enemies and Encount
The same goes for League of Legends, bringing it back into the discussion, and they have shown no sign of ever stopping this practice. They release a new champion every week, some of which cost money to play, and many of which are “worth,” leaving the players who don’t have the money behind. I was this close to trying out Orcs Must Die: Unchained before I found out that it uses the League-of-Legends-style system for hero purchasing. These games are no better than the cable company. In fact, they may be worse. Imagine if every week, Comcast started a new channel with new and amazing shows, but made you pay a new fee if you wanted to experience it.
