Considering last year’s E3 showcase was so big for Bethesda, it will be interesting to see how/if the publisher can top it this year with newness, while addressing recent failings. As the tweet jokes, keep refreshing Walmart Canada to look for leaks — a subtle jibe at RAGE 2’s release being spoiled ahead of time . Either way, Bethesda’s all-star showcase could fill that large gap left by Sony skipping E3 20
This could be wonderful news for fans who are looking for a unique and exciting experience in Bethesda’s first new franchise in over 25 years. Or it could be little more than inflated hype that falls flat on release like Fallout 76
New details about the mysterious Starfield project have come to light and it looks to be an absolute game-changer for Bethesda, to the extent that Skyrim will seem like Morrowind when Oblivion came
We were also treated to the announcement of new IPs from Tango Softworks, the developers behind The Evil Within and its sequel, as well as Arkane Studios, the people behind the acclaimed Dishonored games. We also saw Commander Keen ’s once-cherished name raked through the mud with the announcement of a totally controversial mobile-only title with a Saturday morning cartoon vibe. We’re not quite sure who that’s supposed to be targeting, as it’s sure to bore those unfamiliar with the property and offend those who grew up with
Several images first posted to the infamous 4Chan message boards have been shared across social media (thanks, Okami13_ ), purported to be screenshots from a 2018 build of Starfield . The first image shows a third-person perspective on an futuristic-looking astronaut wielding a shotgun according to the game’s HUD, although the weapon is not seen on the player model. In addition to a health and stamina meter, there also appears to be a meter for oxygen, which would be a key component in any game that wants to realistically depict space exploration. The second image appears to be concept art of one of the game’s spaceships, and it certainly matches the space station briefly seen in the game’s official teaser trailer back in 2
The longer we go without hearing from those directly working on Starfield , the more it will begin to feel like vaporware. Sure, the game will almost certainly release at some point in the future, but could there be more internal strife at Bethesda than we know? Could this end up being something like The Last Guardian or Duke Nukem Forever —games that were hinted at many years before they actually released? It’s hard to say for sure, but, if Bethesda continues to keep Starfield under wraps at next year’s E3, we may be in for some trou
The most likely reason for this is because, like The Elder Scrolls VI , Starfield is still a long, long way from being ready for release. Most fans knew that there was zero chance that the game would see the light of day in 2019, and most are estimating that Q4 of 2020 will be the absolute earliest we could see this game release. However, it could go beyond that, and it’s not unthinkable to assume that Bethesda will wait until the next console generation begins to officially debut their new
There was also mention that NPCs and the cities they reside in would play a larger role in Starfield. This could simply mean larger cities with more NPCs, but it could also imply that cities and the NPCs that inhabit them will have more depth, unique mechanics, and adapt to the player’s actions and progress in the main storyl
Fans, though slightly disappointed by Bethesda’s presentation as a whole, don’t seem to be quite as upset about the lack of TES 6 , instead showing more concern for Starfield companions|https://starfieldgalaxy.com/ . While we have yet to see any concrete gameplay, we all have a general idea of what the new Elder Scrolls title will be about. That isn’t the case for Starfield ; aside from a very vague space-faring sci-fi concept, we know virtually nothing about this g
At this point, it’s hard to know exactly how Bethesda plans to monetize Starfield , but, given their recent track record, it may be time to start worrying. Fallout 76 , as well as its predecessor’s post-launch implementation of the Creation Club, unabashedly pushed the sale of in-game currencies and micro-DLC, and it’s unlikely that the publisher will be willing to forego these unfavorable monetization practices for the sake of their new property. This could also cause a bit of a delay should designers choose to push back against certain development mandates regarding recurrent spending options in Starfie
In fact, Howard claims that Starfield’s map will be the biggest they’ve ever created — larger than Fallout 76 and at least four times the size of Skyrim. This landmass is static insofar as the size and dimensions will not change between games, but there is procedural generation at p
Information about the game is still scant regarding setting, gameplay, and story. However, according to creative director Todd Howard in a recent interview at the Develop: Brighten Conference , fans should be excited for what’s coming from a technical standpo
