The antagonize button led to some of the greatest NPC interactions of all time! There was something immensely gratifying about being able to tell a character that they smell like a warthog. Or driving that one, sheepish NPC to run out into the road and get hit by a horse because you won’t stop telling them that they need to stop hiding under their mother’s sk
But it doesn’t have to be. Throughout the game there are many interesting side quests you can partake in, many of which don’t take too long and pay quite handsomely. But there are also those quests that don’t pay at all, or pay very little in return for the necessary amount of work. Sure, they can fun through a gameplay or story perspective, but they are next to useless if your goal is acquiring mo
Hunting them means you can approach the ‘Feral Man’ (as he’s described in-game), and it’ll be up to you what to do with him. Just make sure you read the diary inside the cave he calls his home to discover exactly why he is the way he
The stranger mission A Test of Faith is triggered after coming across amateur paleontologist Deborah MacGuiness. She tasks you with finding thirty dinosaur bones, which are littered throughout the enormous map. Not only is an internet guide required for this mission (because there’s no way you’re finding the bones on your own,) but riding to each specific location is tedious work. After a few hours of riding around the massive map and documenting dinosaur bones, you’ll be rewarded with a skull statue and a special knife. It’s kind of worth it for the funny cutscene, but don’t go into the mission expecting a serious rew
At first, shaving and changing outfits and needing sleep and food seemed like an annoyance. It really did. But once you got into a rhythm with Arthur, somehow that insane level of micromanaging actually became enjoyable. No idea how, really, but it
What’s super exciting about this small plotline is that it’s clearly based on the real-life English colony who went missing in Roanoke two years after the colony was founded. Only a skeleton and single word —”Croatoan”— carved into a tree was left behind. The skeleton and tree haven’t been found in-game just yet, but it’s very possible they’re out there somewh
RDR2 takes us back to the year 1899, 34 years after slavery was repealed in the United States of America. The discriminating attitudes still remain of course, and there are those who would have preferred to keep humans as property, but now the law prohibits them from doing
Dutch, a man with a vision who becomes a lunatic with no moral compass. Sadie, who starts the game as a sort of victim and proves by the end to be the most dedicated and strongest member of the group. We even get more insight into John Marston (even Arthur makes fun of the fact that he can’t swim, which is meta and genius). To have non-lead characters with arcs more interesting than most games leads really says so much about this g
The world of Red Dead Redemption 2 is an expensive one indeed. Not only are there lots of things to buy (or buy off)— stuff like clothes, weapons, and bounties— but income is virtually non-existent. You play as outlaw Arthur Morgan, who is a member of the infamous Van der Linde gang. The only thing is that the gang (by virtue of being a gang) doesn’t really have a reliable or steady source of income. On top of that, the country is moving on (both technologically and socially) and leaving the life of outlaws and cowboys in the literal dust. The gang is forced to loan money to beggars at exorbitant interest rates, rob trains and banks, and do menial odd jobs just to get by. As such, money is tight with a capita
When players reach St. Denis, they’ll be able to converse with a monk who is convinced that some poor folk are being kept prisoner in a store, set to be used as human chattel. His information turns out to be correct, so go there and do the right th
Apparently, Calloway is the best shot in the West and a hopeful author would like the point-of-view of his old crew. Apparently, they weren’t the most sociable bunch, as 3 of the 4 try to duel you. But, once you take them out and nab a snapshot, their signature revolvers are yours. Just remember to loot them before you head out, once you leave they despawn and are gone fore
[pullquote]”The trend of characters who kill or have killed only have to take a moment to acknowledge that what they did was bad and not actively work towards helping others to be considered okay is so tired.”[/pullquote]
Throughout red dead redemption 2 story guide Dead Redemption 2 , protagonist Arthur Morgan will occasionally voice his displeasure at all the death and destruction that surrounds him and the gang he runs with. As with all good video game protagonists though, missions continue to have you murder hundreds of others and the optional ability to engage in therapy sessions with other women at the gang’s camp. In these conversations Arthur can admit that he feels bad for all the killing he is doing and doesn’t know why he is doing it; that he sometimes feels as if he is not in control of his actions.
