The holidays are upon us, which means that most of us are obligated to spend hours of time with our families. I kid, I kid. We all can enjoy the time we spend with our family. However, if you’re like me, you are going to find it pretty difficult to tear yourself away from your video game console. It is no ordinary game that is taking up my time though. It is a vast open-world game with countless activities to complete on a daily basis. It has an immersive story, hilarious horse physics on occasion, and a chaotic online feature. You know what game I’m talking about, ri
This next Poisonous Trail Map is tricky. It depicts a strange twisting pattern that looks like a snake. That tiniest of hints should lead you to the area just west of the Van Horn Trading Post. Around that area, there should be what looks like an abandoned watchto
Arthur eventually learns what it means to be a good person, to help other people without selfish intent, but it comes too late. The catalyst for his realization of purpose comes alongside the realization that he is going to die due to tuberculosis. His cough, which appears incessantly in cutscenes but rarely anywhere else, telegraphs his doom very early on. By this point I was finished with the game’s narrative, as both myself and the game knew where this was going. It had nothing more to show me or lead into, and yet it continued to fill time until the finale. In case you weren’t quite clear on what theme Red Dead Redemption 2 was trying to hammer (clumsily as it is) with Arthur Morgan, it has Arthur’s ex-fiance send him a letter that plainly lays it out with the line, “There is a good man within you, but he is wrestling with a giant, and the giant wins again and again.”
Throughout the opening third of Red Dead Redemption 2 maps Dead Redemption , Marston will attempt to call out the immoral actions of his companions, only for them to turn around and point out how Marston comes from a life of immorality. At one point he attempts to defend his prior life as one with a code, to which Bonnie MacFarlane mockingly replies, “The outlaw with a code? How wonderfully romantic! The reluctant murderer, the noble criminal. There’s nothing more depressing than a man who’s found a way to think the bad into good.”
[pullquote]”The trend of characters who kill or have killed only have to take a moment to acknowledge that what they did was bad and not actively work towards helping others to be considered okay is so tired.”[/pullquote]
Who made it? Why did they make it? Is it supposed to come to life one day? Is it meant to be art? The origin of the Man-made Mutant is one of the game’s biggest unresolved mysteries. It looks like the world of Red Dead Redemption will never k
As the game heads to Mexico, Marston has the unreliable Irish take him on a raft and sneak into the regions of South America’s capital. On the way, Irish waxes on about how much he loves Mexico; things are cheap, the women beautiful
When I entered the kid’s room though, I found him crying underneath his bed. When I went to take the cigarette cards, he began pleading with me to leave them as they were all that he had left from his mother. I, as Arthur, killed him in cold blood, thinking it was mercy to spare him a life with a mother gone and a father dead. While I was greatly affected by this, Arthur was unmoved, never uttering a word during the event and never writing about it afterwards. Rockstar saw fit to create unique dialogue for that situation, but not to create a response in Arthur to it. This may just be oversight, but it presented the character as unmoved by the killing he does, despite what he may say to Tilly or Mary-Beth at camp, and what he may write in his journal afterward.
However, if your player decides not to beat Downes for the payment, the game kind of just implies that Arthur beat him anyway. It takes choice away from the player, and if you miss the implication, you’re left wondering why on Earth Morgan got himself
In the open world of Red Dead Redemption 2 , you are given the ability to choose an honorable path or dishonorable one: essentially you can try to be good or bad. Choosing to be honorable means saving women from kidnappings, helping the law bring in bounties, saving civilians from other gangs, and helping strangers in danger who appear along the roadside. Being dishonorable means killing the law and helping criminals, killing strangers, stealing from civilians, and mostly killing in general.
In the early quarter of the game, you assign the help of Nigel West Dickens, a snotty and theatrical man who is literally a snake oil salesperson. West Dickens suggests you connect with his colleagues Irish and Seth to help in your mission to break into Fort Mer
[pullquote]”Thematically, both Red Dead Redemption 2 and The Assassination of Jesse James focus on a commune of criminals and gang members, led by a charismatic leader who the rest of the gang eventually become disillusioned with.” [/pullquote]
